SA:MM v1.611
-Fixed bugs with dialogs.
-Fixed a bug with jumping on ped cars.
-The "enter code" objective now works on cheat codes.
-Added slowing down the movement of objects.
-Fixed flying CJ in mirrors.
-Through the mission scenario, you can launch a mission after the objective.
-Added text boxes.

SA:MM v1.6
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-Added walking styles for actors.
-Added the Tools menu.
-Added teleport to interiors.
-Added a test vehicle.
-Through the tools menu, the mission can be started from the selected objective/
-Added the issuance of a jetpack through the tools menu.
-Added camera shake.
-Added camera zoom.
-Time objective now have a timer.
-Added advanced traffic settings.
-Added a completely new editing of objects.
-Added more animations.
-Added deletion of objects after the objective.
-"Open component", "Close component" have been added to actions with machines.
-Added the objective "Enter code".
-Updated the mission script.
-Fixed voice acting and animations for the "jill" skin.
-Added disabling auto-updates.
-The update download system has been accelerated and improved.

SA:MM v1.5 (StoryLine Update)
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-Added storylines.
-Fixed collision of deleted objects.
-Fixed mixing of text dips.
-Actors ignore the firing range if their accuracy is higher than 60.
-Fixed a bug in the code with the player's ADDON model.
-The player does not die if his car is hidden.
-Fixed crash when falling off the bike when the carrec path is recorded.
-Added hot keys to launch missions.
-Removed txd mission files.
-Now the preview of the mission can be installed by moving a png file called preview to the mission folder.
-Fixed random crashes when loading a mission.
-Changed the design of the mission loader.
-Improved driveby action.
-Previously entered text is now saved.
-In input mode, you can move lines by pressing SHIFT+ENTER.
-Added point leveling of the player.
-Added fighting styles to the player and actors.
-Added the installation of the player's muscles.
-CJ can be made fat.
-Fixed numerous bugs with objectives.
-Added the "honk" objective.
-Added 20 new skins.
-The selected special model is now saved when scrolling.
-Added check for updates.
-Added a objective to get the wanted level.
*Added external scripts:
-Ammunition
- Tattu
-Barber shops
-Drag dealers
- Strippers
-Real Estate
-Conservation

SA:MM v1.45
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- Fixed a bug with duplicate actors during the mission.
-Fixed a bug when teleporting a player through the actions of actors.
-Fixed a bug that prevents changing weapons during Drive-By.
-Fixed problems with ignoring enemy attacks from actors.
-Fixed player freezing when editing an actor/player.
-Fixed a pop-up radar under the menu when editing the player.

SA:MM v1.44
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-Fixed a bug with the selected objective when creating the "Get on the marker" objective.
-Added keyboard shortcut CTRL+N.
-Redesigned keyboard design.

SA:MM v1.432
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- Critical errors have been fixed.

SA:MM v1.42
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- Added the ability to add localization.

SA:MM v1.4 (Lots of fixes)
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- Removed folders Music, Addons, Carrec.
-Now all mission components are in one folder Modloader/MissionMaker/Miss(YourMiss).
-When you first start the game, all the missions will be scattered in the appropriate folders.
-Folders with missions are created automatically.
-When deleting a mission, all its components are deleted: Music, skins, Carrec, Voice.
-When editing an action with a Carrec patch, carrec is overwritten, not a new one is created.
-Fixed game crashes, with objectives that relate to actors and machines.
-Changed animations and voice acting of the player models "Sweet", "bbthin".
-Kendle and the other Grove girls now belong to the Grove gang if the player has her model.
-If a player is in a policeman's skin, then he is attacked by Criminal and the gangs are negatively treated.
-Fixed a bug that edits an actor or transport not selected by you when HPBAR or MUST ALIVE is installed.
-When exiting the "Animations", "Actions" sections, the actor ID is no longer reset.
-When setting movement points for actors, they can no longer teleport to them.
-Now it is possible to set the actor's Turret Mode if he is in transport.
-Now hp bar is not displayed when disabled worse. It will be useful for cutscenes.
-The script is now sorted and does not go under the screen.
-Fixed a bug that moved you into the world of interiors when choosing a objective.
-Fixed problems not correctly editing actions with transport.
-Fixed a bug that overwrites objectives before they are recreated.
-Added the objective "Destroy the group".
-Changed the position of the camera, when choosing a transport, an actor.
-Added the "Make Invisible" action to the actors.
-Added animations: "Beach", "Dealer", "Lapdan1,2,3",
-Fixed a bug that does not allow you to attach the camera to the car.
-Actors from the Police group now attack the player if he is wanted.
-Fixed a bug that missed objectives.
-Fixed a bug that caused HPBARS not to be displayed.
-The marker you have set is now displayed in the marker settings section.
-The title text of the theme has the color of the selected theme.
-Now the first character is erased correctly when typing on the keyboard.
-Added Polish language.
-The game's proximity is now not 0.0 by default, but NONE.
-The "Shooting from the car" function has been added to the player's settings.
-Fixed the effect of the M4 shot.
-Clothing stores and wardrobe are now available.
-You can save clothes in the player settings.
-In the edit menu, the player is given a significant amount of money.
-Added text for objective failure.
-Added voice acting for all purposes.
-Fixed numerous problems with fixing the camera.
-Redesigned the color scheme of the menu.
-Added the objective "Leave the territory".
-Added a nervometer when creating a "get on the marker" objective.

SA:MM v1.3 (Big Objects Update)
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- The item "take a picture" was added to the objectives menu for the actor.
-The item "open hood" was added to the actions menu for transport.
-The item "open trunk" was added to the action menu for transport.
-Before creating a objective, its more precise setting appeared:
*You can specify or not specify the text of the objective.
*You can adjust the color or disable the marker.
*You can specify the time it takes to complete the objective.
*It is possible to make a mission failure if the objective cannot be completed.
-In the "objective setting", the disable actor markers item has been removed.
-Before creating an actor, you can set or disable a marker over it.
-The player shouts out replicas now not when aiming, but when shooting.
-The mission can be skipped by entering the cheat code "END".
-Before creating an actor or a car, you can turn on the display of his health strip under hood.
-The game speed is no longer reset with each objective.
-The ADDON system of actor models has been finalized.
-Fixed crash after recording Carrec path.
-Fixed some issues with the Turret mode.
-When a player teleports, transport is no longer teleported with him.
-When adding a dialog, you can now enable the "skipped" function.
-Fixed a bug that prevents you from exiting the dialog settings menu.
-Increased text width for menu items with more than 30 sections. Now the display at 720 resolution is more readable.
-Fixed a bug that did not give a preview of the animation for the player.
-Added acceleration of scrolling health and armor.
- The "gas tank explosion" has been transferred to the "immunities" of transport.
-Gangs whose skin the player has no longer attack the player. Including special actors like SWEET, Cesar.
-A countdown has been added to the objectives menu. Like in a race.
-The categories "Trees" and "Buildings" have been added to the base objects.
-Added camera attachment to transport and actor.
-Added keyboard character input sounds.
-Adapted many screen resolutions for mission previews.
-Fixed the Russian-language menu when using English.
-Before creating a car or an actor, the item "Must survive" has been added.
-The "clear traffic" item has been added to the objective setting.
-Now, when selecting a objective, the player's position during teleportation changes.
-Added a menu for editing the Name, description, and author of the mission.
-CRACK and CAMERA have been added to the animation sections.
-The text of the objective is now shown in the mission scenario. The font has been enlarged.
-A "Timer" has been added to the objectives menu.
-Added the "Walk on Paths" action for the actor.
-Added quick scrolling of models and cartridge.

SA:MM v1.2
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- Fixed possible exit from the machine when setting its color.
-Fixed a crash when creating different vehicles. (The problem was in the newly added tuning)
-All cities became open.
-Added some destructible objects from the original to the map.
-Remade groups for actors. Added their description.
-Added a description to some controversial parameters.
-Game speed adjustment has been added to the "objective settings".
-Music during the mission is now turned off after the player's death.
-Added CARREC paths for transport.
-Fixed a problem with magnets in helicopters.
-When choosing a car model, it does not spin and does not take off.
-Improved camera when setting objects.
-During the open menu, you will no longer be able to walk.
-The player no longer freezes in strange poses while opening the menu.
-The player no longer shifts while scrolling through the actor's models.
-Special models for the player now have movement animations and voice acting.
-Added directories of basic objects. (Special thanks for searching for Kumamon objects)
-The jetpack no longer has height restrictions and works in interiors.

SA:MM v1.1
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- Added the ability to delete each character separately. (keyboard)
-When entering text - the text no longer crawls out behind the blue bar.
-When entering the file name, you can no longer use the Russian layout and more than 8 characters. This will help to avoid conflicts within the game.
-The "theme color" section has been added to the "start menu".
-When creating a car, you can turn the camera.
-The name of the mission\section now have a new font.
-Fixed the camera hanging when it is canceled.
-The color palette of the text has been redesigned.
-The "Immobilize player" section has been moved to the "Player Settings" section.
-The "Black bars" item has been added to the "objective Menu" section.
-When setting up a smooth camera, you can set the time of its flight to the cordinates.
-The "language" section has been added to the "startup menu"
-The item "following the actor" was added to the "action with transport".
-An item for shooting from the window has been added to the "action on the actor".
-An item for fixing the actor on the car has been added to the "action on the actor".
-Fixed a malfunction that triggers another mission, not the one that is running.
-Smooth camera can adjust the arrival time.
-Now, when creating a sphere, you can specify its type.
-If you tune it before creating a car, then the tuning will remain.
-The music volume has been adjusted.
-Now you can fully get used to the role of the skin that you are wearing. In addition to voice acting, there are also movement animations.
-When editing a mission, the player now has an endless run.
-Added sounds of pain for the player if he gets hit.